ENT:setRenderBox
initPhysics & initCirclePhysics reset this value. Should be placed after calling those (inside createPhysics)
If the entity has not physics this needs to be set, for VIS to work
void ENT:setRenderBox(aabb)
Sets the render box of the entity.
Parameters
| Type | Name | Description | Optional |
|---|---|---|---|
| AABB | aabb | No description |